#version 150
const float globalColorFactor = 0.75;



// resultat
out vec4 outColor;

// --------------------

in vec3 varNormal;
in float varCoeffAo;

void main(void) {

  //  vec3 fragColor = vec3(0.0, 0.0, 0.0);

//fragColor=varNormal;


outColor = vec4(varCoeffAo,varCoeffAo,varCoeffAo,1.0);
              //   outColor = vec4(varNormal,1.0);
           //     outColor = texture(textNormDepth, gl_FragCoord.st);
     //gl_FragColor = vec4(0.0,0.0,1.0,1.0);
     //outColor=vec4(0.0,0.0,1.0,1.0);
}

